Rescheduled from Aug. 15, 2017!
Wouldn’t it be great to know how to introduce a gaming dimension into the corporate training programs you design or deliver? What would it look like to include game elements such as points, levels, challenges, rewards, and Easter eggs to drive participation, engagement, retention, and to achieve a measurable ROI?
Jonathan Peters, of Sententia presents this hands-on, LIVE webinar that will take you through the 5-step process of gamifiying a training program. You’ll learn how to:
- Define your measurable business objectives and determine how Gamification will help you to achieve your objectives
- Weave analogies and stories to make the training stickable – so that players remember facts and transfer skills to real world scenarios
- Create the right mix of ingredients and next steps in your learning activities to allow the participants to acquire knowledge and skill
- Identify the game elements (points, badges, leaderboards, etc.) and game mechanics (chance, competition, collaboration, rewards, etc.) you will use
- Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together
- Answer the question: Is it fun?
Gamification of real-world training and development is a powerful technique which can motivate people and help generate loyalty to your organization, its products, and its message. At its core, Gamification is about finding the fun in the things that we have to do.
When learning is fun, people remember, apply, and return to the learning.
ATD Competencies: Performance Improvement, Instructional Design, Training Delivery, Managing Learning Programs
About Jonathan Peters
Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.